Tried and Not True

May 26, 2007

The video games released in recent times have been amazingly devoid of imagination. Everything sticks with tried and true concepts, but these concepts are in fact tried to the point of not being so true. The majority of releases in the past years have been either: sequels, licensed beat-’em-ups, or clones of well known games. It is extremely rare for a game to introduce a new concept, and when it does, it often flies under the radar. The reason for this, in my opinion, is split into two groups.

Feeding the flames are the giant publishers that essentially own the video game market. The foremost of these is EA Games, a well known company that picks up the majority of movie licensed games and create yearly sports games that bare amazing resemblance to their prequels. EA and a number of other large publishers are intent on sticking with old concepts in fear of financial loss. Sure they can be sure that they’ll pick enough money out of the hands of the legions of existing franchise fanboys, but, what about people like myself. These publishers leave people craving innovation in the dark. Perhaps if these publishers would take a risk, they might make a game that is not only financially successful, but also well remembered as a game to introduce a great new mode of play.

The second cause of the “Tried and Not True” issue is the hordes of series fan boys and girls. Gamers who beg for the next Halo or GTA games, their accents thick with 1337-speak. These gamers do not realize the merits of change. Through their own ignorance they fail to see that innovation is an amazing power, one that started the many series they fanboy over.

So, that is my rant for the day. A propaganda I’ve attempted to push on those I know, once and again. Unfortunately, few seem to understand. I only hope that you exhibit some common sense and join me on my righteous crusade for innovation 😉

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The Creed of the Assassin

May 24, 2007

Chances are you’ve heard of Ubiosofts new Assassin’s Creed, in production by the well known Montreal studio. I’m not one to get very hyped for a particular release, but I can hardly wait for Assassin’s Creed. You take the guise of a professional assassin, capable of performing the most extreme of stunts and the most bloody of kills. Assassin’s Creed boasts a detailed climbing system which will allow you to grab onto anything you realistically could, as well as an impresive crowd simulator. It seems that Assassin’s Creed could most easily be summed up as Prince of Persia in mideval times… but better from what I see.

Also, some leaks which I’ve read against my better judgment suggest somewhat of a sci-fi twist. That present or future day scientists may be gazing into the memories of the playable character using some sort of “genetic memory.” However, I’ve decided to stop looking for developments on these rumors as I think a nice suprise in the game would be much more satisfying.

So, why’ll your waiting for this masterpiece to hit stores I’d suggest taking a look at some of the amazing trailers.


Not Again…

May 24, 2007

“Why,” you ask me, “Why must you create yet another blog.”
“W- Well,” I nervously reply, “I felt like changing the name.”
You quickly dismiss the pathetic excuse. “Get me something better,” you demand.
“I- I was hoping to go in a new direction with the style of the blog,” I again reply nervously.
“Heard that one before, but never seen you actually change. Same lack of updates and unentertaining posts.”
“Fine, I got nothing left,” I reply, defeated. “Hell, it’s because I wanted a new banner with blueish bubbles.”
“Actually, I do like that touch,” you respond all too seriously, “I suppose I’ll let you go this time, but don’t let it happen again.”

Yep, you heard me correctly, I’ve trashed my previous blog in order to start with yet another clean slate. I’d attempt to explain the reason, but I have a feeling you’d rather hear about some of my more entertaining ventures then listen to my mouth run about my infuriating perfectionism.

Down to business. I just got myself the trial for EVE: Online a couple ‘o days ago. A sort of MMO space-sim that had long interested me, but never grabbed my attention enough for me to bother downloading it. Well, I’m glad it came to mind, because it’s really a dream game for me. In EVE, you begin by selecting which faction you wish to be in and then choose a sub-set of the race similar to classes in most MMOs. One you work your way through the complex character creation proccess you are launched into EVE’s mind-blowingly large universe. The game can be quite daunting for newcomers, with only a quick tutorial to instruct you, but after a couple days time and some glances at the online documentation you’ll become fairly comfortable with EVE’s universe and interface.

EVE: Online is by far the most sophisticated MMO I’ve seen, unlike most MMOs, combat is not the dominant aspect. It has a deep and realistic economy with detailed supply and demand charts and the ability to invest in companies, player run corporations (guild) that engage in real-world-like politics, and many more suprisingly developed features. However the overall complexity of the game slows it down a lot, and may turn off newer players. Nevertheless, I found EVE to be perfect for me and plan on subscribing once the generous 14 day trial expires.

The graphics are also of note. Perhaps the best I’ve ever seen in an MMO. The backdrop of space is made simply breathtaking by a number of impressive effects. Even menial tasks like mining are made fun as you watch the cool effects. The visuals are one aspect that not many can disagree with.

In the end, the degree to which you enjoy EVE boils down to how much time you’re willing to invest in it. In the beginning you’ll be forced to complete boring tasks such as mining and fedex missions, but later, if you are dedicated enough, you’ll aquire gigantic cruisers capable of engaging in jaw-dropping battles, and have chances to head enourmous corporations. Basically, you get what you put into EVE back 10-fold, but if you don’t put in much you don’t get back much of anything.